HSL to HEX: #D4D4D4

Also known as: Tailwind neutral-300, Tailwind v3 neutral-300

Result

hsl(0.00 0.00% 83.14%) → #D4D4D4

Values are shown at full precision, so converting back gives exactly #d4d4d4. The rounded form is what you normally paste into CSS.

Step-by-step math

Every number below is computed from the input, nothing is looked up.

  1. 1. input

    H = 0.00°, S = 0.00%, L = 83.14%
  2. 2. C

    C = (1 − |2L − 1|) × S = 0.00000
  3. 3. X

    X = C × (1 − |(H / 60°) mod 2 − 1|) = 0.00000   (H / 60° = 0.0000, sector 0)
  4. 4. m

    m = L − C / 2 = 0.83140
  5. 5. (R′, G′, B′) + m

    (R′, G′, B′) = (0.00000, 0.00000, 0.00000)
    R = round((0.00000 + 0.83140) × 255) = 212
    G = round((0.00000 + 0.83140) × 255) = 212
    B = round((0.00000 + 0.83140) × 255) = 212
  6. 6. RGB → HEX

    #D4D4D4

All formats

HEX
#d4d4d4
RGB
rgb(212 212 212)
RGB (legacy)
rgb(212, 212, 212)
HSL
hsl(0.00 0.00% 83.14%) → hsl(0 0% 83%)
HWB
hwb(0 83% 17%)
OKLCH
oklch(0.870 0.000 0.0) · oklch(87.0% 0.000 0.0)
OKLab
oklab(0.870 0.000 0.000)
Lab (D50)
lab(84.91 0.00 0.00)
LCH (D50)
lch(84.91 0.00 0.00)
Display P3
color(display-p3 0.8314 0.8314 0.8314)
Linear sRGB
color(srgb-linear 0.6584 0.6584 0.6584)

Gamut: sRGB and Display P3

#D4D4D4 is a hex color, so it sits inside sRGB and therefore inside Display P3. At this lightness and hue, sRGB reaches chroma 0.075 and Display P3 reaches 0.099; this color uses 0% of the sRGB chroma available.

CSS snippets

.element {
  color: #d4d4d4;
  color: rgb(212 212 212);
  color: hsl(0 0% 83%);
  color: oklch(0.870 0.000 0.0);
}

/* Tailwind CSS v4 */
@theme {
  --color-brand: oklch(0.870 0.000 0.0);
}
/* arbitrary values */
class="text-[#d4d4d4] bg-[oklch(0.870_0.000_0.0)]"

/* wide-gamut screens */
@media (color-gamut: p3) {
  .element { color: color(display-p3 0.8314 0.8314 0.8314); }
}

/* relative color syntax: 10% darker */
.element-dark { color: oklch(from #d4d4d4 calc(l - 0.1) c h); }

Nearby colors

Closest colors in the Tailwind and CSS named palettes (OKLab distance).

Lighter and darker, same hue and chroma

  • #E8E8E8 · oklch(0.930 0.000 0.0) · ΔL +0.06
  • #C1C1C1 · oklch(0.810 0.000 0.0) · ΔL −0.06

Open in the studio

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Guides: What is OKLCH?