HSL to HEX: #F4F4F5

Also known as: Tailwind zinc-100, Tailwind v3 zinc-100

Result

hsl(240.00 4.76% 95.88%) → #F4F4F5

Values are shown at full precision, so converting back gives exactly #f4f4f5. The rounded form is what you normally paste into CSS.

Step-by-step math

Every number below is computed from the input, nothing is looked up.

  1. 1. input

    H = 240.00°, S = 4.76%, L = 95.88%
  2. 2. C

    C = (1 − |2L − 1|) × S = 0.00392
  3. 3. X

    X = C × (1 − |(H / 60°) mod 2 − 1|) = 0.00000   (H / 60° = 4.0000, sector 4)
  4. 4. m

    m = L − C / 2 = 0.95684
  5. 5. (R′, G′, B′) + m

    (R′, G′, B′) = (0.00000, 0.00000, 0.00392)
    R = round((0.00000 + 0.95684) × 255) = 244
    G = round((0.00000 + 0.95684) × 255) = 244
    B = round((0.00392 + 0.95684) × 255) = 245
  6. 6. RGB → HEX

    #F4F4F5

All formats

HEX
#f4f4f5
RGB
rgb(244 244 245)
RGB (legacy)
rgb(244, 244, 245)
HSL
hsl(240.00 4.76% 95.88%) → hsl(240 5% 96%)
HWB
hwb(240 96% 4%)
OKLCH
oklch(0.967 0.001 286.4) · oklch(96.7% 0.001 286.4)
OKLab
oklab(0.967 0.000 -0.001)
Lab (D50)
lab(96.21 0.13 -0.48)
LCH (D50)
lch(96.21 0.50 285.28)
Display P3
color(display-p3 0.9569 0.9569 0.9604)
Linear sRGB
color(srgb-linear 0.9047 0.9047 0.9131)

Gamut: sRGB and Display P3

#F4F4F5 is a hex color, so it sits inside sRGB and therefore inside Display P3. At this lightness and hue, sRGB reaches chroma 0.016 and Display P3 reaches 0.018; this color uses 8% of the sRGB chroma available.

CSS snippets

.element {
  color: #f4f4f5;
  color: rgb(244 244 245);
  color: hsl(240 5% 96%);
  color: oklch(0.967 0.001 286.4);
}

/* Tailwind CSS v4 */
@theme {
  --color-brand: oklch(0.967 0.001 286.4);
}
/* arbitrary values */
class="text-[#f4f4f5] bg-[oklch(0.967_0.001_286.4)]"

/* wide-gamut screens */
@media (color-gamut: p3) {
  .element { color: color(display-p3 0.9569 0.9569 0.9604); }
}

/* relative color syntax: 10% darker */
.element-dark { color: oklch(from #f4f4f5 calc(l - 0.1) c h); }

Nearby colors

Closest colors in the Tailwind and CSS named palettes (OKLab distance).

Lighter and darker, same hue and chroma

  • #FFFFFF · oklch(1.000 0.001 286.4) · ΔL +0.06
  • #E0E0E1 · oklch(0.907 0.001 286.4) · ΔL −0.06

Open in the studio

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Guides: What is OKLCH?